Age of Chivalry: Hegemony Wiki

A spearman is the weakest of the Spearman Line of units and of the Anticavalry Units. The spearman can be upgraded to the Pikeman.

The Spearman

Vital Statistics[]

Century: 12th

Training Facility: Levy Quarters or Assembly Hall

Hit Points: 45

Attack: 3

Armor/Pierce Armor: 0/0

Range: 0(1 for some civs)

Cost: 35(45) food, 25 wood

Special: +1 vs Buildings, +15 vs Cavalry and Ribalds, +7 vs Lancers and Ships


Upgrades to: Pikeman

Upgrade Century: 13th

Upgrade Cost: 215 Food, 90 Florins

Attack: Forging, Iron Casting, Blast Furnace, Ragazzini (Genoese Unique Technology)

Attack, Hit Points: Drill Pikemen, Close Order Drill

Armour: Scale Armour. Mail Armour, Plate Armour

Speed: Squires

LOS: Pathfinding

Civs and Spearmen[]

Austria: Higher cost. Researching Romzug provides +20 HP.

Bavaria: Researching Romzug provides +20 HP.

Bohemia: +1 range. Researching Taborite Sect provides +15 HP.

Brittany: +1 range.

Burgundy: -10 HP.

Flanders: +1 range. Cost decreases as player advances through centuries. +1 attack vs. buildings. Researching Three Members of Flanders provides +2 attack, +10 HP.

France: +1 range. -5 HP. Researching Communes provides +20 HP.

Friesland: HP increases as player advances through centuries.

Genoa: Researching Guelfi provides +15 HP.

Guelders: Additional HP, but slower and attacks slower. Costs 25% less.

Helvetia: +1 range.

Liège: +1 range. Researching Tribunal of the XXII provides +2 pierce armour.

Milan: Train 20% faster. Researching Scuola Sforzesca provides +1 attack, +1/+2 armour, but reduces speed. Researching Lombard League provides +1 range.

Poland: +1 range. Researching Ostsiedlung directly upgrades to pikemen.

Savoy: Take up 1/2 population slot. Cheaper but with fewer HP.

Saxony: Attack speed increases as player advances through centuries.

Scotland: +1 range. +1 attack. Cheaper but with longer training time. Moves 15% faster. +2 attack vs. cavalry (Team Bonus).

Wales: +10 HP. Faster but with increased cost.

Other civs: Normal.


Your basic spearman is available immediately, which is a good thing, since cavalry are also available in the 12th Century. Spear troops, thus, can be a nice defense against early Pathfinder raids. Because they don't cost florins (they are known as a trash unit, being easily disposable), spearmen can be a key part of a 12th century army. However, they are notoriously vulnerable to ranged units - many archers (and skirmishers, too) have large bonuses against them. Early available Town Militia can also be seen as an early threat.

Ranged Spearmen (long pikes) have the advantage to form close-order formations of several ranks. This makes it possible to deal more damage to any melee unit attacking the formation. Late-game techs such as Close Order Drill and Drill Pikemen boost their overall stats, helpful against heavier troops. They're also fairly fast, making them decent scouts - especially with the Tracking technology researched - if you can keep them away from archers.