The Scorpion is the weakest of the ranged siege weapons, but it has a nice twist: it fires a bolt that travels in a horizontal line along its full range or until it hits a building, damaging any units in its way. Although it lacks the ability to damage large groups of units like onagers or artillery, it is fairly inexpensive and provides a decent amount of firepower. The Scorpion upgrades to the Heavy Scorpion.

Unit Statistics[edit | edit source]

Vital[edit | edit source]

Available to: All

Built at: Siege Workshop

Century: 14th

Cost: 75 Wood, 75 Florins

Population: 3

Type: Siege Weapon

Combat[edit | edit source]

HP: 40

Attack: 14

Armor/Pierce Armor: 0/6

Range: 9 (MR 4)

Special: +6 vs. ribalds, +2 vs. buildings, +1 vs. rams. Projectile travels through multiple units.

Upgrades[edit | edit source]

Upgrades to: Heavy Scorpion

Upgrade Century: 15th

Attack: Alchemy

Range: Siege Engineers

Unit Strategy[edit | edit source]

Although not a substitute for more powerful siege equipment, scorpions provide a nice defensive backbone and are very good in chokepoints (with adequate guard, of course). They also excel at firing into melees, since they do not damage your own troops.

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