Priests are special units available to all civilizations, trained at the Church. They have the ability to heal friendly units, pick up relics, and, for some civilizations, convert enemy units. They are slow, however, and unable to attack while recharging. For more information about priests, check the Monk article on the Age of Empires Series Wiki.

Unit Statistics[edit | edit source]

Vital[edit | edit source]

Available to: All

Trained at: Church

Century: 14th

Cost: 75 Florins (40 Food, 50 Florins for France)

Combat[edit | edit source]

HP: 30

Armor/Pierce Armor: 0/0

Range: 9

Special: Heals friendly units, picks up relics. Some civilizations can activate ability to convert enemy units.

Upgrades[edit | edit source]

Range: Block Printing

Speed: Mendicant Orders

Hit Points: Celibacy

Hit Points, Costs: Court Clergy

Civs and Priests[edit | edit source]

Austria: Researching Romzug gives conversion ability.

Bavaria: Researching Romzug gives conversion ability.

Bohemia: Advance to 14th century gives conversion ability. Researching Chiliasm gives ability to convert enemy Priests.

Denmark: Priests gain 5 HP for every Church technology researched. Researching Baltic Crusades gives conversion ability.

Flanders: Can also train Beguine (unique unit).

France: Cost 40 food, 50 florins. Researching Papal Protector gives conversion ability.

Genoa: Can also train Carroccio (unique unit).

Guelders: Researching Baltic Crusades gives conversion ability.

Teutonic Order: Conversion ability granted upon entry. Can also train Missionary (unique unit).

All other civs: Normal.

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