Age of Chivalry: Hegemony Wiki

A policy decision is a technology available from the Town Hall from the 14th century on. It does not have to be researched immediately. Each policy decision provides certain benefits to your civilization, but may deny access to others. Only one policy decision can be researched; trying to research both at two different town halls will activate the effect of the policy to be finished first or the default policy decision. Each decision, beginning with version 1.73, also unlocks a hero for that civ, which may have different statistics.

What Policy Decisions Do[]

The policy decision costs 50 food and 100 florins. For Bohemia as an exception "Hussite Beliefs" and the secondary policy decisions "Utraquist Sect" or "Taborite Sect" cost 25 food and 50 florins each. Some enable your priests to convert other units, some enable or disable certain units from being trained, and some enable a civ's unique unit (among other effects). You must therefore choose wisely. As stated previously, you do not have to choose upon arrival in the 14th century.

List of Policy Decisions[]

The following is a list of the policy decisions available to each civilization and their effects:


Hausmacht (Castles +1500 hit points, lancers +30 hit points, enables Cuman Auxiliaries, Rudolf von Habsburg)

Romzug (Troopers +1 attack, spearmen +20 hit points, enables Reichsritter, Albrecht von Habsburg, enables conversion)


Hausmacht (Castles +1500 hit points, lancers +30 hit points, enables Rhenish Knights, Ludwig IV)

Romzug (Ministeriales +1 attack, spearmen +20 hit points, enables Reichsritter, Albrecht von Wittelsbach, enables conversion)


Hussite Beliefs (enables War Wagon, Arbalester, Tarasnice, Halberd Militia; Close Order Drill, Pike Drill, Pavises; allows for further specialisation*)

* Utraquist Sect (Knights and Ministeriales +2 attack, enables research of Heresy, Iron Casting, Bloodlines and Royal Knights, enables Hynek Krusina)

* Taborite Sect (Disables knightly cavalry, archers +1 attack, enables research of Bracer, Heresy free, enables Jan Zizka)

Luxembourg Dynasty (enables Reichsritter, Royal Knight, Karel IV, Ius Teutonicum, Chivalric Order, Bloodlines, Iron Casting; Knights and Royal Knights have +15 HP)


Francisation (trading fee 10%, knightly cavalry +2 attack, enables Genoese Crossbowman, Charles de Blois)

English Alliance (Gwaster +20 hit points, +1/+1p armour, enables Mercenary Longbowman, Jean de Montfort)


English Alliance (enables Mercenary Longbowman, Charles the Bold, Merchant Barques faster)

Flemish Relations (enables Flemish Infantry, Jean the Fearless, Merchants faster, trading fee 10%)


Baltic Crusades (Foot Knights +2 attack, conversion resistance +50%, enables Valdemar Atterdag, enables conversion)

Kalmar Union (gold gathering rate +15%, castles +2000 hit points, enables Christian af Oldenburg)


Nobility (allows Royal Knight, +2 attack knightly units, castles 25% cheaper, enables Edward Longshanks)

Combined Arms (allows Longbow and Billmen research, militia +1 attack, enables Edward III)


Three Members of Flanders (disables knightly cavalry, spear units +2 attack, +10 HP, enables Frans Ackerman)

Chamber of the Council (militia -10 HP, knights +3 attack, enables Louis de Male)


Papal Protector (conversion resistance +50%, walls +500 hit points, enables Jeanne d'Arc, enables conversion, allows Eternal Peace)

Communes (militia, spearmen +20 hit points, enables Philippe Augustus)


Skieringers (disables knightly cavalry, militia +2 attack, +10 HP; enables Karelsprivileezje, Keno tom Broke)

Fetkeapers (militia -10 HP, foot knights +3 attack; enables Ruiter, Focko Ukena)


Guelfi (disables knightly cavalry, enables Berroviere, François Grimaldi, light cavalry +10 hit points, faster)

Ghibellini (spearmen +15 hit points, enables Condottiero, Andrea Doria)


Baltic Crusades (Foot Knights +2 attack, conversion resistance +50%,enables Willem van Gelre, enables conversion)

Treaty of Arnhem (silver gathering rate +15%, castles +2000 hit points, enables Eduard van Gelre)


Communal Democracy (Militia lancers +3 attack, skirmishers no minimum range, enables Werner Stauffacher)

Noble Rule (Foot Knights +2 attack, troopers +20 hp, enables Rudolf von Erlach)


Ostsiedlung (enables Pikeman, Footman, Mounted Crossbowman, Mounted Cranequinier, Kazimierz the Great; Mounted Cranequinier has +2 attack 15th century)

Union of Krewo (enables Bajoras, Wladyslaw Jagiello)


Statuta Sabaudiae (trading fee 10%, disables Bills of Exchange, militia +1 attack, +5 hit points, enables Amedeo the Peaceful)

Imperial Vicariate (Lancers +3 attack, +2/+1p armour; required for Foot Knight, enables Amedeo the Great)


Hanseatic League (disables knightly cavalry, militia +2 attack, +10 HP, merchant units faster, enables Likedeler, 'Brun Warendorp')

Kurfürst (militia -10 HP, all knightly units +3 attack, enables Friedrich the Warlike)

Teutonic Order (disables non-siege military units, enables new Order units and technologies, Winrich von Kniprode, enables conversion)


Normanisation (knightly cavalry +2 attack, +20 HP, cheaper; gaidheil more expensive, enables Auld Alliance, Bloodlines, Drill Pikemen, Robert II Stewart)

Gaelicisation (Hobelars +1 armour, Highland Barracks units cheaper, enables Claidheamh Biorach and Hobigiuir, disables Chivalric Order, enables Aonghas Og MacDonald)


English Vassal (knightly cavalry +40 hit points, enables stone walls, Rhys ap Thomas)

Independence (Uchelwyr +30 hit points, foot archers +1 range in 15th century, enables Owain Glyndwr)