Hit Points: 55
Armor/Pierce Armor: 0/0
Range: 0(1 for some civs)
Cost: 35(45) food, 25 wood
Special: +22 vs. cavalry, +15 vs. ribalds, +11 vs. ships and lancers, +1 vs. buildings.
Upgrade from: Spearman
Armour: Scale Armour . Mail Armour , Plate Armour
Civs and Spearmen
Bavaria: Researching Romzug provides +20 HP.
Brittany: +1 range.
Burgundy: -10 HP.
Friesland: HP increases as player advances through centuries.
Guelders: Additional HP, but slower and attacks slower. Costs 25% less.
Helvetia: +1 range.
Liège: +1 range. Researching Tribunal of the XXII provides +2 pierce armour.
Milan: Train 20% faster. Researching Scuola Sforzesca provides +1 attack, +1/+2 armour, but reduces speed. Researching Lombard League provides +1 range.
Savoy: Take up 1/2 population slot. Cheaper but with fewer HP.
Saxony: Attack speed increases as player advances through centuries.
Scotland: +1 range. +1 attack. Cheaper but with longer training time. Moves 15% faster. +2 attack vs. cavalry (Team Bonus).
Wales: +10 HP. Faster but with increased cost.
Other civs: Normal.
Having a large number of pikes available is easy, since they're cheap, fast, quickly produced, and very strong against primarily offensive units. With more cavalry-types appearing on the battlefield in the 13th Century, pikemen should form the basis of any early defensive army and can be used to block important entrances.
Ranged pikemen (long pikes) have the advantage to form close-order formations of several ranks. Just like before, that makes it possible to deal more damage to any melee unit attacking the formation. However, the vulnerability to archers, siege, and heavier troops remains.