Peasants provide the backbone of your army. They gather resources, build and repair buildings, and can fight in a pinch (not recommdended). They also provide additional defensive firepower for Castles, Guild Halls, Town Halls, and towers. A solid economic force is the key to winning any game in the Age of Empires series, including Age of Chivalry: Hegemony. As combat units, peasants are very weak, although they can hold their own in the earlier part of the game. They also carry an attack bonus vs. buildings, especially those made of stone (if they can get close enough). However, the English unique technology, Folktales, provides additional attack, HP, and armor.
Unique to all units in the game, peasants come in both male and female types. The unit's gender is randomly determined during production.
Upgrades[]
Carry capacity | Wheelbarrow (+25%) Hand Cart (+50%) Scorched Earth (+5, Brittany only) Arsenale Nuovo (+5, Venice only) |
Gathering speed |
For wood:
For stone:
For silver:
|
Hit points | Loom (+15) Popular Grievances (+40, England only) Scorched Earth (-5, Brittany only) |
Attack | Sappers (+15 attack against buildings and fortifications; +3 attack vs rams) Popular Grievances (+6, England only) |
Armour | Loom (+1/+2) Popular Grievances (+2/2, England only) |
Speed | Wheelbarrow (+10%) Hand Cart (+10%) Scorched Earth (+10%, Brittany only) |
Conversion defense | Faith |
Other | Treadmill Crane (+20% construction speed) |
Civilization bonuses[]
- Austria: Peasants move 15% faster.
- Bavaria: Peasants have +10 hit points. Start with +3 Peasants, but with -150 food, -50 wood.
- Bohemia: Peasants have +3 LOS.
- Bavaria: Peasants have +15 hit points, +5 carrying capacity.
- France: Peasants cost 45 food.
- Helvetia: Start with +1 Peasant, -50 food.