
Mounted Crossbowman in all positions
The Mounted Crossbowman is the first unit of the standard line of mounted archery in chivalry, that is available from the 14th century at the Archery Guild (but only to a few civs). It is more expensive and weaker in comparison to a foot archer but has more hit points and no minimum range. The mounted crossbow is one of the fastest archer units, thus an ideal hit'n'run unit. In the 15th century, it can be upgraded to the Mounted Cranequinier.
Contents
Vital Statistics[edit | edit source]
Vital[edit | edit source]
Available to: Bavaria, Bohemia, Brittany, Guelders, Helvetia, Poland (with Ostiedslung), Saxony
Trained at: Archery Guild
Century: 14th
Cost: 40 Wood, 65 Florins
Combat[edit | edit source]
HP: 50
Attack: 9
Armor/Pierce Armor: 0/0
Range: 6
Accuracy Percentage: 50
Reloading Time: 3.5
Special: +1 vs. spearmen.
Upgrades[edit | edit source]
Upgrades to: Mounted Cranquiner
Upgrade Century: 15th
Upgrade Cost: 900 Food, 500 Florins
Attack, Range: Fletching, Bodkin Arrow, Bracer, Bow Practise
Attack: Alchemy
Armour: Padded Archer Armour. Leather Archer Armour, Ring Archer Armour
Armour, Bonuses: Plackart
Speed: Husbandry
Hit Points: Bloodlines
Civs and Mounted Crossbowmen[edit | edit source]
Brittany: cheaper in the 14th and 15th century.
Helvetia: cheaper in the 14th and 15th century.
Poland: enabled with Ostsiedlung.
Unit Strategy[edit | edit source]
When used correctly, mounted crossbowmen make a swift hit-and-run force capable of mowing down units quickly. However, they are vunerable not only to anticavalry units but also anti-archer units, so care must be taken around these. Their lack of accuracy also renders them less effective than other cavalry archers; yet their greater range and damage gives them a nice advantage if massed.
V1.82 enabled more improved hit'n'run tactics as Mounted Crossbowmen now reload much faster while moving.