Allowing the urban middle class to establish their own Militia Guilds greatly improves the skill of the militia. It also equips them with better swords/halberds and armor.
Researched at: Guild Hall
Cost: 800 Food, 500 Florins
Effect: Militia Units +2 attack, +2/+1p armour; disables all other techs apart from Popular Assembly
This section lists civs that can make the best of Militia Guilds (sometimes recommended with a certain policy decision). Note that this may not be the best weapons training tech for that civ, but the civ can still make very good use of it.