Age of Chivalry: Hegemony Wiki

Militia guilds.png

Allowing the urban middle class to establish their own Militia Guilds greatly improves the skill of the militia. It also equips them with better swords/halberds and armor.

Technology Statistics[]

Available to: Bavaria, Flanders, Genoa, Saxony (not the Teutonic Order)

Researched at: Guild Hall

Requires: -

Century: 15th

Cost: 800 Food, 500 Florins

Effect: Militia Units +2 attack, +2/+1p armour; disables all other techs apart from Popular Assembly

Recommended Civs[]

This section lists civs that can make the best of Militia Guilds (sometimes recommended with a certain policy decision). Note that this may not be the best weapons training tech for that civ, but the civ can still make very good use of it.