Militia guilds.png

Allowing the urban middle class to establish their own Militia Guilds greatly improves the skill of the militia. It also equips them with better swords/halberds and armor.

Technology Statistics[edit | edit source]

Available to: Bavaria, Flanders, Genoa, Saxony (not the Teutonic Order)

Researched at: Guild Hall

Requires: -

Century: 15th

Cost: 800 Food, 500 Florins

Effect: Militia Units +2 attack, +2/+1p armour; disables all other techs apart from Popular Assembly

Recommended Civs[edit | edit source]

This section lists civs that can make the best of Militia Guilds (sometimes recommended with a certain policy decision). Note that this may not be the best weapons training tech for that civ, but the civ can still make very good use of it.

Community content is available under CC-BY-SA unless otherwise noted.