Age of Chivalry: Hegemony Wiki
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The '''Lancer''' is the first and weakest unit to be available for the [[Lancer Line]], a unit group that excels at killing other mounted units with ease. The Lancer is of quite moderate speed which makes it very efficient to catch up [[Knight|knights]] and [[Trooper|troopers]], but will have some trouble closing in on [[Light Cavalry Line|light cavalry]]. It is a quite expensive unit and benefits mostly from its attack bonuses, lacking good armour against any foot soldier or archer. The Lancer can be upgraded to the [[Ducal Lancer]].
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The '''Lancer''' is the first and weakest unit to be available for the [[Lancer Line]], a unit group that excels at killing other mounted units with ease. The Lancer is of quite moderate speed which makes it very efficient to catch up [[Knight|knights]] and [[Trooper|troopers]], but will have some trouble closing in on [[Light Cavalry Line|light cavalry]]. It is a quite expensive unit and benefits mostly from its attack bonuses, lacking good armour against any foot soldier or archer. The Lancer can be upgraded to the [[Guard Lancer]].
 
==Unit Statistics==
 
==Unit Statistics==
 
Century: 14th
 
Century: 14th

Revision as of 03:24, 11 March 2013

The Lancer is the first and weakest unit to be available for the Lancer Line, a unit group that excels at killing other mounted units with ease. The Lancer is of quite moderate speed which makes it very efficient to catch up knights and troopers, but will have some trouble closing in on light cavalry. It is a quite expensive unit and benefits mostly from its attack bonuses, lacking good armour against any foot soldier or archer. The Lancer can be upgraded to the Guard Lancer.

Unit Statistics

Century: 14th

Training Facility: Stable

Cost: 55 Food 60 Florins

Population: 1.5

HP: 100

Attack: 5

Armor/Pierce Armor: 0/0

Range: Melee

Special: +10 vs Cavalry, +5 vs Lancers and Ships. Takes less damage from anticavalry attacks, but more damage from towers, castles.

Upgrades

Upgrades to: Ducal Lancer

Upgrade Century: 15th

Upgrade Costs: 325 Food, 360 Florins

Attack: Forging, Iron Casting, Blast Furnace, Chivalric Order

Armour: Scale Barding Armour. Mail Barding Armour, Plate Barding Armour

Speed: Husbandry

Hit Points: Bloodline, Cuirass (Polish Unique Technology

Civs and Lancers

Austria: Researching Hausmacht provides +30 HP.

Bavaria: Researching Hausmacht provides +30 HP.

Guelders: cost -25%.

Poland: +10 HP.

Savoy: Researching Imperial Vicariate provides +3 attack, +2/+1p armour.

Strategy/Commentary

One must be quite careful with this unit. Although lancers slice through heavier cavalry with ease, they fall easily to swordsmen or archers, easier still to pikemen or each other, and when facing a defensive building? Don't even mention it.

The lancer makes a good defensive unit for when your town is going to be overrun by cavalry, but probably not the best unit for assaults. It does do okay for raiding, so long as there isn't a tower around. Lancers also take extra damage from Florentine Gunners, so using these to charge that unit isn't the best idea. Nor is charging anything, at first. The good news is that they should have 6 or 7 attack and a little armor when they start appearing, so it'll be easier for a player to use it for other purposes.