The Lancer is the first and weakest unit to be available for the Lancer Line, a unit group that excels at killing other mounted units with ease. The Lancer is of quite moderate speed which makes it very efficient to catch up knights and troopers, but will have some trouble closing in on light cavalry. It is a quite expensive unit and benefits mostly from its attack bonuses, lacking good armour against any foot soldier or archer. The Lancer can be upgraded to the Guard Lancer.
Training Facility: Stable
Cost: 55 Food 60 Florins
Armor/Pierce Armor: 0/0
Special: +10 vs Cavalry, +5 vs Lancers and Ships. Takes less damage from anticavalry attacks, but more damage from towers, castles.
Upgrades to: Guard Lancer
Upgrade Century: 14th
Upgrade Costs: 325 Food, 360 Florins
Attack: Forging, Iron Casting, Blast Furnace, Chivalric Order
Armour: Scale Barding Armour. Mail Barding Armour, Plate Barding Armour
Hit Points: Bloodline, Cuirass (Polish Unique Technology)
Civs and Lancers
Guelders: cost -25%.
Poland: +10 HP.
One must be quite careful with this unit. Although lancers slice through heavier cavalry with ease, they fall easily to swordsmen or archers, easier still to pikemen or each other, and when facing a defensive building? Don't even mention it.
The lancer makes a good defensive unit for when your town is going to be overrun by cavalry, but probably not the best unit for assaults. It does do okay for raiding, so long as there isn't a tower around. Lancers also take extra damage from Florentine Gunners, so using these to charge that unit isn't the best idea. Nor is charging anything, at first. The good news is that they should have 6 or 7 attack and a little armor when they start appearing, so it'll be easier for a player to use it for other purposes.