A Knight is the first knightly unit to be trained at the castle. It is stronger, but also more expensive than troopers. The Knight can be upgraded to the Royal Knight. The Swiss (who have no proper nobility), the Genoese (who have the Condotierri), and the Poles (who have the Szlachta) do not receive this unit.
Trained at: Castle
Cost: 70 Food, 80 Florins, 2 population slots
Attack: 12 (+2 in 14th century)
Armor/Pierce Armor: 2/4
Upgrades To: Royal Knight
Upgrade Century: 15th
Attack: Forging , Iron Casting, Blast Furnace, Chivalric Order
Armour: Scale Barding Armour. Mail Barding Armour, Plate Barding Armour
Hit Points: Bloodlines, Auld Alliance (Scottish Unique Technology)
- Ritter (Austria, Bavaria, Saxony, Brandenburg)
- Rytir (Bohemia)
- Ecuyer (Brittany, Burgundy, France, Savoy)
- Ridder (Denmark)
- Schiltknecht (Flanders, Guelders)
- Grietman (Friesland)
- Lovag (Hungary)
- Scudiero (Naples)
Civs and Knights
Austria: +1 attack.
Brandenburg: Researching Junker League provides +1 attack and makes them 10% cheaper.
Burgundy: +60 HP, more expensive.
France: +20% HP, cheaper, +2 LOS (Team Bonus).
Guelders: More HP, slower attack/speed.
Hungary: Attacks 10%/15%/25% faster, starting in the 13th century. Researching Black Army provides +2 melee armour.
Naples: Trained at Stables, 20% slower produce speed. Researching Valois Angevins provides +15% HP; researching Military Manuals provides +2 attack.
Savoy: Fewer HP, cheaper, +2 attack vs. archers (Team Bonus).
Other civs: Normal.
Though being the most expensive of all early units, the Knight is also the strongest cavalry unit available in the 13th century. If you can afford them, they are a devastating raiding unit that only fears well-formed pike defences. French, Guelders and Burgundian knights can be particulary devestating with their additional durability, and the French, with a lower cost while retaining a higher HP level than the average, combine floodability with durability to produce a truly frightening swarm of cavalry.