The Herreman

The Herreman is a knightly infantry unit unique to Denmark. He is armed with an axe and an attack bonus vs. infantry. The Herreman can be upgraded to the Livgarde.

Unit Statistics[edit | edit source]

Vital[edit | edit source]

Type: Knightly Infantry

Available to: Denmark

Trained at: Castle

Century: 14th

Cost: 60 Food, 30 Florins, 1.5 population slots (as of 1.73)

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Combat[edit | edit source]

HP: 50

Attack: 10

Armor/Pierce Armor: 1/0

Special: +10 vs. infantry, +2 vs. militia lancers and buildings.

Upgrades[edit | edit source]

Upgrades to: Livgarde

Upgrade century: 15th

Upgrade costs: 1000 Food, 500 Florins

Attack: Forging, Iron Casting, Blast Furnace, Dannebroog (Danish Unique Technology), Swordsmanship

Armour: Scale Armour. Mail Armour, Plate Armour

Speed: Squires

LOS: Pathfinding

Training time: Indenture

Commentary/Strategy[edit | edit source]

Unless the enemy makes great use of infantry, the Herreman can be avoided in the 14th century until the player can upgrade it to the Livgarde in 15th. Although it is slightly cheaper than a Man-at-Arms, it also has weaker stats and could at most be used as a stronger form of militia

The Herreman does have melee armor, and its +10 bonus is quite useful against infantry civs, especially civs strong in militia (Bavaria, Saxony) and pike civs (Flanders, Bohemia, Helvetia, Scotland) - they tear through infantry like hot knives through butter - but they're quite expensive, and as mentioned, they have to share the field with those awesome Danish militia and men-at-arms. In short, make a few, but don't flood them unless the enemy is massing infantry.

Historical Background[edit | edit source]

From the 11th century on, the Scandinavian kingdoms started integrating the military methods of other European realms, slowly abandoning their viking past. The former viking armies were replaced with more professional forces, including elite formations mirroring Western Europe's knights, capable of doing great damage to any opponent in battle.

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