Civilizational Benefits Edit
- Military Units (except Light Cavalry, Mounted Crossbowmen, and Siege Weapons) more hit points, slower attack/speed
- Farm upgrades free (requires Mill)
- Buildings +10% hit points 12th cent., +20% 13th cent., +30% 14th cent., +40% 15th cent.
- Has access to the Princely Court
- Priests +50% heal speed (Team Bonus)
Baltic Crusades - Foot Knights +2 attack, conversion resistance +50%, enables conversion
Treaty of Arnhem - Silver gathering rate +15%, castles +2000 hit points
Unique Units and Technologies Edit
Ruiter - Knightly Cavalry with attack bonus vs. other infantry. Upgrades to Wapentuer.
Warhorses - Ruiters/Wapentuers cause trample damage
Generally all Infantry, Cavalry (except for Light Cavalry) and Archers (except for Mounted Crossbowmen) have increased hit points, but a slower movement and attack speed.
Militia Line - Guelders receives all units within the militia line. They have +1 attack.
Spearman Line - Guelders receives both spearman-line units.
Trooper - Guelders receives this unit.
Lancer Line - Guelders receives both units of this line.
Militia Lancer Line - Guelders does NOT receive this line.
Skirmisher Line - Guelders receives both units within this line.
Archer Line - Guelders receives all units within this line.
Ram Line - Guelders receives all units of this line.
Researching Traty of Arnhem increases the attack of Knightly Infantry by +2.
Knightly Infantry - Guelders receives both units of this line. They have +1 attack.
Knightly Cavalry - Guelders receives both units of this line.
Unique Unit - See above.
Demolition Ship - Guelders receives the Demolition Ship.
Dock - Guelders receives all thechnologies at this building.
Town Hall - Guelders receives all technologies at this building.
Princely Court - Guelders has the full array of techs to pick from.