Civilizational Benefits Edit
- Light Cavalry +2 attack, +15 HP
- Merchants +20 HP, don't cost florins but +50 wood, longer training
- Warships cost -20%
- Infantry +10% HP 13th cent., +15% 14th cent., +20% 15th cent.
- Wheelbarrow , Hand Cart free
- Castles cheaper, smaller, fewer garrisoning slots
- Has access to the Assembly Hall
- Docks cost -25% (Team Bonus)
Skieringers - disables knightly cavalry, militia +2 attack, +10 HP; enables Karelsprivileezje
Fetkeapers - Militia -10 HP, foot knights +3 attack; enables Ruiter
Unique Units and Technologies Edit
Hobescorene - regenerating infantry with high pierce armour
Ruiter - anti-infantry cavalry, requires Fetkeapers
Opstallisbaem Accord - Oerfallers regenerate faster
Karelsprivileezje - Hobescorene +2 attack; requires Schieringers
Spearman Line - Frieland receives both spearman-line units.
Light Cavalry Line - Friesland does NOT receive the Hobelar. Light Cavalry has +2 attack and +15 HP.
Trooper - Friesland receives this unit.
Lancer Line - Friesland does NOT receive this line.
Skirmisher Line - Friesland receives both units within this line.
Archer Line - Friesland receivers all units from this line.
Cavalry Archer Line - Friesland does NOT receive this line.
Ram Line - Friesland receives all units of this line.
Scorpion Line - Friesland receives all units of this line.
Other Siege Units - Friesland receives the Trebuchet.
Knightly Infantry - Friesland receives both units of this line. Researching Fetkeapers grants +3 attack.
Unique Units - See above.
Mercenary Warship Line - Friesland receives both units of this line.
Demolition Ship - Friesland receives the Demolition Ship.
Castle - Friesland receives all technologies at this building.
Assembly Hall - Friesland has the full array of techs to pick from.