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[[File:Aoc-img1.jpg|thumb|180px]] |
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A '''carroccio''' is a priestly unit, usually an inspiring standard, unique to [[Genoa]] and available at the [[Guild Hall]]. It is slow, but well armoured and comes with a high amount of hit points. However, it cannot convert (unless captured by a [[Chiliasm]]-armed Hussite) or carry relics. |
A '''carroccio''' is a priestly unit, usually an inspiring standard, unique to [[Genoa]] and available at the [[Guild Hall]]. It is slow, but well armoured and comes with a high amount of hit points. However, it cannot convert (unless captured by a [[Chiliasm]]-armed Hussite) or carry relics. |
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==Unit Statistics== |
==Unit Statistics== |
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Type: Priest |
Type: Priest |
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Available to: [[Genoa|Genoa[[File:Idle_carroccio.gif|thumb]]]] |
Available to: [[Genoa|Genoa[[File:Idle_carroccio.gif|thumb]]]] |
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− | Trained at: [[Guild Hall |
+ | Trained at: [[Guild Hall]] |
Century: 13th |
Century: 13th |
Revision as of 23:39, 15 April 2012
A carroccio is a priestly unit, usually an inspiring standard, unique to Genoa and available at the Guild Hall. It is slow, but well armoured and comes with a high amount of hit points. However, it cannot convert (unless captured by a Chiliasm-armed Hussite) or carry relics.
Unit Statistics
Type: Priest
Available to: [[Genoa|Genoa
]]
Trained at: Guild Hall
Century: 13th
HP: 200
Armor/Pierce Armor: 4/20
Range: 5
Special: Heals units (except siege weapons and ships).
Commentary/Strategy
Carroccios have quite a versatile unit. They can be used for what they are made, to heal units even under heavy fire. In the same way, they can be used offensively as tanks to protect (and still heal) units while being focused by archers. A Carroccio's defencive stats can be compared to those of a capped ram, however, the Carroccio comes with melee armour and can be built at lower costs