- Archers +5 HP
- Skirmishers -5 HP
- Spear Infantry -10 HP
- Knightly Infantry cheaper
- Pathfinder -20 HP
- Troopers, Knightly Cavalry +60 HP, cost more
- Farms cost -33%
- Priests heal from twice as far
- Towers garrison 2X units, fire 2X normal garrison arrows
- Murder Holes free
- Town Center +2 attack/+5 LOS
- Has access to the Princely Court
- Units more resistant to conversion (Team Bonus)
Flemish Relations - Merchants faster, trading fee 10%, Enables Flemish Infantry
Unique Units and Technologies
Italian Infantry - Strong Infantry with high melee armour
Flemish Infantry - Strong pikeman; requires Flemish Relations
Mercenary Longbowman - Archer with no minimum range and decent melee armour
Crenellations - Castles have +3 range; garrisoned infantry fires arrows
Italian Alliance - enables Italian Infantry
Spearman Line - Burgundy receives both spearman-line units, but they have -10 HP.
Coustilier - Burgundy receives this unit. In addition, Burgundian troopers receive +60 HP.
Lancer Line - Burgundy does NOT receive this unit line.
Militia Lancer Line - Burgundy receives both units of this line.
Cavalry Archer Line - Burgundy does NOT receive this line.
Scorpion Line - Burgundy receives all units from this line
Mangonel Line - See Scorpions.
Other Siege Units - Burgundy receives the Trebuchet and the Flemish Gunner.
Knightly Infantry - Burgundy receives both units of this line, which are cheaper to train.
Knightly Cavalry - Burgundy receives both units of this line with an additional +60 HP bonus.
Unique Unit - See above.
Demolition Ship - Burgundy receives the Demolition Ship.
Castle - Burgundy receives all technologies at this building.
Dock - Burgundy does NOT receive Dry Dock and Shipwright.
Town Hall - Burgundy receives all technologies at this building.
Princely Court - Burgundy has the full array of techs to pick from.