German Militia (militia, upgrades automatically upon aging up) Wend Raider (light cavalry, upgrades automatically upon aging up) Teutonic Order units (see Teutonic Order)
Unique Technology: Brandenburg Law (German Militia +2 attack, +20 hit points)
Team Bonus: Towers 20% cheaper
Characteristics of the civilisation:
- Can choose Policy Decision in 13th century
- Can construct German Barracks and Slav Barracks
- Wend Raider and German Militia receive periodical free upgrades
- Archer and Crossbow unit-lines separate; archers 10% cheaper each century, crossbows remain expensive
- Lancer/Guard Lancer +1 pierce armour
- Castles 20% cheaper
- Treadmill Crane free
- Has access to the Princely Court (Junker League/Kurfürst) or Commandry (Teutonic Order), depending on Policy Decision
Policy Decisions Junker League (Enables Fahnenjunker; knightly units +1 melee armour; units at Slav Barracks 10% cheaper) Kurfürst (Enables German Gunners and Handgunners; Alchemy free; units at German Barracks +15% hit points) Teutonic Order (see Teutonic Order)
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