Age of Chivalry: Hegemony Wiki
No edit summary
No edit summary
Line 6: Line 6:
 
Century: 13th
 
Century: 13th
   
Cost: 150 Wood
+
Cost: 150 [[Wood]]
   
 
===Combat===
 
===Combat===

Revision as of 18:32, 18 February 2011

The Blacksmith is indeed a very important building for your combat units. It allows the research of technologies that equip your soldiers with arms and armor. Naturally, it's available to everyone, as is the first row of technologies. Your siege engineers cannot operate without one of these; they enable Siege Workshops to be built.

Building Statistics

Vital

Available to: All

Century: 13th

Cost: 150 Wood

Combat

HP: 1500

Armor/Pierce Armor: 0/7

Special: Improves military units' attack, range, and armor stats.

Building Technologies

13th Century

Forging--Melee units +1 attack

Fletching--Ranged units, towers, castles, Kogges +1 attack, +1 range

Scale Armor--Infantry +1/1 armor

Scale Barding Armor--Cavalry +1/1 armor

Padded Archer Armor--Ranged units +1/1 armor

14th Century

Iron Casting--Melee units +1 attack

Bodkin Arrow--Ranged units, towers, castles, Kogges +1 attack, +1 range

Chain Armor--Infantry +1/1 armor

Chain Barding Armor--Cavalry +1/1 armor

Leather Archer Armor--Ranged units +1/1 armor

Pavises--Archer Line (Archer, Crossbowman, Arbalester) +0/5 armor, but 10% slower and cost increased

15th Century

Blast Furnace--Melee units +2 attack

Bracer--Ranged units, towers, castles, Kogges +1 attack, +1 range

Plate Armor--Infantry +1/2 armor

Plate Barding Armor--Cavalry +1/2 armor

Ring Archer Armor--Archers +1/2 armor