The archery guild, or archery range, depending on your level of comfort with the new name, trains archers and researches technologies related to their improvement. The Welsh, whose Helwr perfer to train from the Assembly Hall, do not receive this building.

Building Statistics[edit | edit source]

Vital[edit | edit source]

Available to: All except Wales (requiresLevy Quarters)

Century: 12th

Cost: 175 wood

Combat[edit | edit source]

HP: 1200

Armor/Pierce Armor: 0/7

Garrison: 10 archers. The gather point must be set on the building itself to garrison.

Units[edit | edit source]

12th Century[edit | edit source]

Archer

Javelineer (except for Helvetia, Friesland)

13th Century[edit | edit source]

Crossbowman (except for England)

Skirmisher

Gascon Crossbowman (England)

14th Century[edit | edit source]

Mounted Crossbowman

15th Century[edit | edit source]

Arbalester

Mounted Cranequinier

Genoese Crossbowman (Brittany, France)

Mercenary Longbowman (Brittany, Burgundy, Guelders)

Technologies[edit | edit source]

14th Century[edit | edit source]

Crossbow Companies (Cheapens crossbowmen)

Thumb Ring (improves archer accuracy)

15th Century[edit | edit source]

Plackart (improves cavalry archer armor, attack vs. pikemen)

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