Alchemy may seem like a sham, but when the finest scientists at the University finally figure it out (which doesn't happen until the 15th century), the results are surprising: ranged units (except gunpowder units, Galleys, and Castles ) have +1 attack. Plus, all non-gunpowder projectiles fired by your ranged units become flaming projectiles, which has no further benefits. But it looks cool!
Genoese scientists, to prove their superiority, can research this technology at no cost and immediately upon advance to the 15th century. The technology is also a prerequisite to produce gunpowder (except for Mercenary Gunners, Ribalds and Tarasnices).
Technology Statistics[edit | edit source]
Available to: All (Genoa receives it for free)
Researched at: University
Effect: Towers, archers,mounted archers, War Cogs +1 attack; all ranged units (except gunpowder units) fire flaming projectiles. Enables Privateer, Handgunner, Donderbusse (Flanders), Culverin (Savoy), Houfnice (Bohemia), Bombard Tower.
Historical Background[edit | edit source]
Alchemy, refers to a medieval quest for an elixir or kimia (Old Persian word for such an elixir, the concept for which was later arabicized as the word alchemy) capable of turning copper and other base metals to gold. Alchemy is both a philosophy and an ancient practice focused on the attempt to accomplish this transmutation, investigating the preparation of the "elixir of longevity", and achieving ultimate wisdom, involving the improvement of the alchemist as well as the making of several substances described as possessing unusual properties.The practical aspect of alchemy can be viewed as a protoscience, having generated the basics of modern inorganic chemistry, namely concerning procedures, equipment and the identification and use of many current substances.